Essay Sample on How Good Architectural Designs Impact People's Lives

Published: 2019-09-30
Essay Sample on How Good Architectural Designs Impact People's Lives
Type of paper:  Essay
Categories:  Architecture Design
Pages: 7
Wordcount: 1803 words
16 min read
143 views

For a long time, the majority of business owners regarded sustainability and lucrativeness as equally exclusive. There has been a belief that if it is sustainable to the environment, it is unscrupulous for business. On the contrary, a good architectural design supports the success of the firm. This is particularly the situation in casino design and set-up, where sustainability initiatives and the right architectural design foster both budget investments and environmental conservation. By adhering to the current trends in the architectural industry, one is in a position to be on par with the environment and the peoples feelings. This paper addresses how architectural space influence day to day activities, focusing on the design a casino. It looks deeper into a casinos internal design, and how it contributes to the participation of the customers.

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Architectural spaces primarily impact peoples lives regarding the environment, health, identity, or even culture. It is important to ask the question; why is a noble architecture so significant? Good design does more with less, and it is necessary for a contented, healthy and ecological society. Architecture has a vital role in the manner in which individual buildings are placed, serving different purposes. When the cities are designed well, it probably reduces the necessity for great day to day travel. When the buildings are well designed, they will make available more usable energy instead of consuming more of it. Sustainable buildings keep choices open for the future (Dyslin, 2009).

Architecture and urban design have an impact on health in numerous ways. Firstly, there is the issue of bodily activity. According to the manner in which the buildings are designed, individuals can be stimulated to walk or cycle as a consistent method of transport, if the city design allows for this to be done in a safe and convenient way. Secondly, the regular activity is essential for a thwarting a selection of medical issues comprising of cardiovascular ailment, diabetes, and even psychological illness. It is highly likely that good architecture can similarly diminish the prevalence of health problems of people at work. Mental health can be enhanced by reducing stress and by ensuring that where conceivable, users of the space have uninterrupted control over it.

How an individual building is observed and regarded internationally comes down to the societies, physical environment, and principles. Architecture is in an endless circle with all three. This worldwide discernment becomes more important as the globe has become a smaller place. Environmental sustainability, better health and a sense of culture and distinctiveness all have through influence on peoples lives.

Of consideration is the Maryland, which was constructed with particular intentions. The building has three primary objectives. Firstly, it has the purpose of contributing to the growth of the economy by creating employments. When the idea of constructing came into place, the partners had in mind a building that will be the center of various economic activities, all under one roof. Aimed at improving the living standards of not only the owners and the employees, but those around as well. The original idea concerning improved employment is that a casino's set-up necessitates labor, and this labor emanates from the local region. This, in turn, decreases unemployment prevalence in the area. Majority casino jobs involve some ability, ranging from accounting, dealing cards, safe keeping or another capability (Hansel, 2011). If a casino has the plans to be established in a rural setting, this could translate to employment for the people around, since the labor is most likely to come from the surroundings.

Second, it served to fill the space because no other casino had ever existed in the area. The partners wanted to bring a new idea of recreation, which would capture various age sectors with varied interests. Thirdly, was contributing to the corporate social responsibility of the community around. This was anchored by the fact that to capture the right clientele for a casino; it is crucial that the infrastructure around it match its objectives. Ecological systems theory developed by Urie Bronfenbrenner states that the surroundings have the contiguous association to the person, and is the one where continuous interaction occurs. The ecosystem comprises of connections between a person's microsystems.

Since a casino is an open space with a beehive of activities, various categories of individuals visit the building, spreading across all age groups. The high frequency is a group that comprises the minimum but possibly rewarding segment of the business due to the total number of nights in a year they apply in hotels. Most individuals from this sector are predominantly male with the uppermost income and maximum level of spending through all segments. Members of this group take recurrent trips, over fifteen times a year on regular, with a quarter of these being for professional purposes and the rest for pleasure. Though not delighted, the customers in this group are usually content with the products and services offered at high-end brand casinos. The elder elites are also part of the high-frequency group, and represents about twelve percent of the customer market and comprises principally members of elite loyalty curriculums. These individuals take advantage of the offered programs with a high number of frequent trips. They are male and have a comparatively high income, but are significantly elder than average. The elder elites are very fulfilled with casino provision but not very hopeful about their apparent likelihoods of captivating, especially bearing in mind their devotion.

The medium frequency visitors consists of the unmoved group members. The unaffected members encompass an entire third of the whole casino customers. They are responsible club members who take a scarce trip on a yearly basis but do not stand out very much in their conduct indifference to other sections. They have a tendency to make smaller weekend-length. Their salary and expenditure are lower than other loyalty club members. They are more cynical about their probabilities of winning and less pleased with casino service.

The low-frequency group of people consists of the happy-go-lucky group and the infrequent casino visitors. The former group forms a segment of customers who are younger with uncertain incomes that systematically enjoy their involvement. They recognize their chances of winning as good and prompt a readiness to endorse the brand they selected. Although they are not devoted program members, they are quite enthusiastic to come back once more. The infrequent casino group are frequently negative about their likelihoods of winning and are consistently hard to please. They are a minor segment, signifying only nine percent of casino clienteles. They are more often female (58%), comparatively young, with regular incomes. They do depend on user spawned appraisals to choose their casino hotel endpoint. The casual travelers group encompasses about one-fifth of all casino visitors and embraces those guests who stay at casinos least habitually. They tend to be newer and of average income, recording real gratification with their knowledge and feeling positive about their alleged probabilities of winning.

The Adolescents in a casino are characterized by certain behaviors. They take part in virtually every type of gambling activity ranging from supervision promoted sweepstakes games comprising scratch-off vouchers, cards, cube, board games, sports gambling, and games of particular skill. Definite degrees of contribution vary by area determined by the availability of gambling chances and categories of gambling obtainable to adolescents and the populace in overall. Likened to adult gamblers, young players approach gaming with less money and less regularly than adults. However, this may be due to aspects of access to cash and gambling openings.

Additionally, they are more probable to contribute in calculated gambling like card games, rather than nonstrategic gambling involving slot machines, possibly due to the weakened lawful admission to casinos and lotteries. Some factors do contribute to the gaming inclinations of adolescents. For example, fundamentals of reasonable thrill-seeking or political appointment may be predominantly outstanding to youth and add on to the attractiveness of poker and other planned methods of gambling. While age constraints may limit gaming by youth, they do not eradicate the behavior. Adolescents report little struggle gaining admission to sweepstake games and scratch-off tickets that are characteristically constrained to adults. With these behaviors, it is highly likely that the building will be designed to accommodate their interests.

Maryland casino building has certain physical features which highly contribute to the continuous functioning of the casino. The casino is a windowless box, conventionally secluded from the outside air and light. This surrounded capacity is entirely reliant on the buildings automated schemes, which join to harsh lighting and heating, ventilation, air and conditioning strains. In addition to applied lighting, radiant signs and other lighted markers are present for entertaining and directional purposes. The spot illumination guides consideration to specific gaming tables or electronic gaming machines, which instantaneously draw energy and raise the surrounding temperature. This concept lies in the assumption that persons will devote more time, and more cash, in casinos if they are not in a position to track the elapsing of time.

Classic automatic designs have been wholly substituted by computer-controlled machines and offer a range of activities highlighting numerous themes resulting from pop culture, containing television shows, movies, and superstars. Each machine is devoted to a particular game and subject. If the patron wishes to play a different game, he or she has to transfer to another device, which will soon be improved. Additionally, different games can be copied to these automatic machines, and the directors use the primary computer server to modify games which eliminates the requirement for technicians to perform physically the work, which saves the upkeep costs while increasing the user involvement.

The casino floor construction entails a concrete slab with a trenched lattice to lodge power and data cabling. With admittance flooring, the whole grid-level system is constructed on top of the piece, not entrenched within it. This allows better flexibility, fast gaming design changes, facility and upkeep cost savings (Quish, 2011).

There is a continuous ductless air-supply system. Airstreams through the access flooring and gets into the gaming cosmos at floor level through outlets on the floor. This highly pioneering system is greater in several ways. The ceiling is devoid of diffusers, which permits for an appealingly cleaner space. More outstandingly, this streamlined organization eradicates the need for ductwork and its open rates. The casino lighting systems, which guzzle up to 30 percent of the overall electrical costs of functioning a gaming facility, is commonly labeled as decorative for improved customer experience. The joint heat and power cogeneration systems, offer the casino amenities with a consistent, efficient energy source.

Concerning accessibility, the casino is located on the outskirts of the city, ensuring that the customers are not affected by the citys congestion. The infrastructure around it is efficient for all the clients, which is made purposely for the casino users.

From the above findings on the purpose, groups, location, I feel that t...

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