Paper Example. Artists and Artworks

Published: 2023-03-22
Paper Example. Artists and Artworks
Type of paper:  Essay
Categories:  Inspiration Arts Media Emotional intelligence
Pages: 4
Wordcount: 890 words
8 min read

Art expresses an artist's mood and uses colors, shapes, and surfaces to add new dimensions. Numerous artists like Marcel Duchamp, Andy Warhol, and Nam June Paik created artworks that are influential up to this day. Digital technology has also been at the forefront of influencing the development of artwork. The paper examines the legacies of Duchamp, Warhol, and Paik and examines the influence of modern technology on modern art.

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Marcel Duchamp broke down the borders between works of art and everyday objects. After the sensation caused by his art, "Nude Descending a Staircase, No 2 (1912)" he painted few others. Duchamp devised his prominent ready-mades and initiated an artistic revolution. Duchamp insisted that art should be an illustration of the mind instead of the eye or the hand. Duchamp painted "3 Standard Stoppages," which took a scientific guise in the artwork concept and displayed correct parts into a bespoke wooden case (Hopkins 34). He also painted "Fountain (1917)," which staked new basics, thus drawing influence in the 20th century.

Andy Warhol is viewed as the most successful and highly paid commercial illustrator in New York even before he started to make art intended for galleries. However, his screen-printed images of Marilyn Monroe, memorable newspaper narratives, and soup cans instantly became tantamount to Pop art. Warhol's artworks were usually comic, whimsical, and decorative, and their tone is wholly divergent from the cold and detached disposition of his pop art. Some audience observes his "Death and Disaster" series and his Marilyn images as bright illustrations of his sorrow in public. Pop art marked a crucial phase in the breakdown between high and low art forms.

Nam June Paik, also referred to as "the father of video art," extended beyond the cutting edge technologies and used them to attain artworks. His different artworks situated video as a functional art form, and a device toward achieving extensive, international linkage. Paik's innovative practice established a foundation for contemporary artists working in new media art. His work, "Robot K-456 (1964), is an artifact that was made using pieces of metal, cloth, and speeches. Paik, "TV Buddha (1974)" is a sculpture that focuses on the 18th-century artifact of a brassy Buddha positioned with a serene meditation mudra.

Numerous changes occurred in Industrial Design and Graphic Design during the 1940s to 1970s. In 1940, the Swiss style of design emphasized negative space, heavy use of Sans-serif type, and asymmetrical outlines. In the same decade, the Late Modern movement arose, disregarding general sketches for more geometric designs. The New York School, which stands for a broad range group of New York-based graphic designers from 1940 to 1970, was responsible for producing posters and identity. Some of the most prominent designers in this period were Alvin Lustig, Bradbury Thompson, and Paul Rand. One of the most influential innovations was an emphasis on high contrast, fantastic imagery, bold colors, and representations of intensely posed individuals, which were prominent in movie posters (Treib 78). Another notable innovation was the Psychedelic style, which was inspired by hallucinations. It featured swirls, bright hues, and obscure fonts changed into outlines. In 1970, some representations rotated around collages and overlaid a component, which was an innovation in the Post-Modern movement.

Digital technologies and the internet have transformed Film, Video, and Animation on a large scale. The film-editing software products have been able to create the effects of an imaginary world and integrate it effortlessly with the footages that are shot using a digital camera. Visuals effects have been in high demand in recent times. Movies like the "TRON" and "Dinosaur" used digital technology to create an imaginary world. "Tron" integrates and refines almost every cutting-edge technology in film today. The film uses digital performance capture, advanced 3D cameras, and sophisticated computer rendering of live actors into digital sets. The film has succeeded in using visual effects (Biagi 89). "Dinosaur" is a computer-animated adventure film that uses visual effects to present the animations. There is an active use of digital technology, which has given directors more choices while directing the film. The movie has an advantage over the "Tron" because it uses computer-generated imagery, which creates images that are desired by directors.

Tony Oursler is a modern American multimedia and installation artist. He is prominent for his mass-media motivate and consumer-oriented work. Oursler examines the psychological and social links between people and visual technologies and then applies humor and irony in his work. One of his prominent works is "Imponderable," which emphasizes the history of mysticism in popular culture (Shanken 46). Bill Seaman is also a contemporary media artist and works with interactive and generative frameworks. He examines image, text, virtual reality, sound connections through technological installation, linear video, virtual reality, photography, and other computer-oriented media. Through his wide-ranging works, Seaman has created a cinematic language with the aid of new technologies. Karl Sims is a modern digital media artist and visual effects software designer. He creates special effects for the motion picture industry. These contemporary artists' work is different from Warhol's Duchamp's and Paik's artworks in that they rely on advanced technology to generate their art designs.

Works Cited

Biagi, Shirley. Media, Impact: An Introduction to Mass Media. Belmont, Calif.: Thomson Wadsworth, 2007. Print.

Hopkins, David. After Modern Art, 1945-2017. New York, NY, United States of America: Oxford University Press, 2018. Print.

Shanken, Edward A. Art and Electronic Media. London: Phaidon Press, 2010. Print.

Treib, Marc. Drawing/Thinking: Confronting an Electronic Age. Routledge. 2012.

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