While developing animations, the time comes when the need for having the end of animation having the same pixels as its beginning. This act of giving the same conclusion as the beginning is known as looping. This function is used in the animations where the user wants to create some emphasis which will capture the viewers' attention. By manipulating the last and the first keyframes, you can develop an animation which will end up where you started. This concept is used in the development of scenes where the audience should be left with the impression of feeling a sense of continuity of events as per the nature of the stage.
On a Practical Level
Having the use of looping has long been used to develop a landscape for the storytelling timeline. This technique is vital in that it can be used to signal the viewer how different scenes are related and how contrast can be developed from them. Looping is generated by the manipulation of the pixel that opens a section or a view. By giving the beginning of animation the same start as its ending way, it opens a way for the use of the animation in a short, simple circle. The application can be from a simple way of having a quick advertisement or to development of a GIF.
An application can be made in various ways; first, the looped animation can be used as a part of a real scene which will work a transition from a clip to another. Similarly, it can be used as a whole unit by itself; the views will, in this case, all lie within the loop. This use gives the animation a sense of continuity which will be experienced by the viewer. By employing this technique, the animator can generate the ultimate animation and give it its unique qualities from other screenplays. It is also vital noting that this method of effects is one of the easiest ways to generate a clip that will easily be replayed under and circumstance.
Developed in the late 1980s', Akira is the basis of the modern day comics. Its generation is a whole bunch of a turning point for the common understanding of the animation and manipulations of imaginations which greatly influenced today's animations. It is essential to understand the target audience and the purpose of creation as these factors affect how the movie is created. During the creation of Akira, the political state of Japan was not that stable as various groups were fighting to ensure they have their share of the industry. This creation was meant to give the general public a sense of hope from what was their current state and predict the better and modern state of Japan that we see today.
Looping in Akira
Speculation of how industrial development would affect the state of affairs in the streets of Tokyo then led the developers to come up with the movie Akira. Having the hope that a better time is coming after the struggles at the current state, remained the theme along with the animation and up to its end. Having the scene, Neo-Tokyo begins with the rush of bikes with advanced technology signaled this hope. Having believe that someday, the city will move out of what they saw an unbroken circle of struggles. The use in this scene then forms the very basis of the central theme being addressed in this animation (Swale, 21).
The main reason for the employment of this technique is to give the nature of the animation, a sort of familiar look to the viewer. By providing this scene a similar ending to the beginning, then the audience is given an impression of being familiar with how the events in the play are unfolding. Considering the way humans understand their environment, the audience will be involved in the rollout of events in the movie.
The Audience and Neo-Tokyo
Being the starting scene, Neo-Tokyo is very important to the developer; it gives the basis for establishing the impression on the audience. It, therefore, became imperative that just at the beginning of the movie, the precise relationship with the audience is created. Giving them adrift in of the flashlights then enlightens the way the viewers view the future of the city and the country. On the other hand, including this scene has a significant impact on how the audience perceives the nature of the movie.
Being one of the viewers of this movie was a thrilling experience. The viewers were greeted with a view of how the hopes for a better future in the country were. Feeling a form of postmodernism that had not yet been conceived anywhere else during that time then grazed the imaginations of the viewers. They had the privilege of experiencing the fiction of seeing the city at its peak of development of structures and advancement in technology in all aspects. The motion in the animation gave rise to the when known industry of motorcycle and bike generation in Japan as seen today (Hoffmann, 20).
The application conceived this reality of a simple but brilliant idea of looping the scenes. Nevertheless, these loops proved helpful in the production of a film which will be familiar with the audience and form a basis for them to understand the flow of the movie quickly. It also enables the audience to have an idea of what the film is all about, and this is even before the first scene is over yet. Introducing in such a high tone and maintaining the notch then allowed them to keep the mood in which the movie is set. The audience can quickly and eagerly adapt to the flow of the play using this approach established by the directors. Safety and assurance is the objective of the movie; it is undoubtedly maintained throughout the animation.
Pleasure in Sight
Over the years of human development, there has been a constant rise in the sense in which the male gender has developed an interest in the opposite sex. This pleasure has evolved to be one in which the other person is viewed as an object of entertainment. Many a time, the feeling of satisfaction has drifted from the touch to the state of just observing and acknowledging the presence. Various studies have been done on the subject and what triggers this kind of behavior. However, very few studies have been able to elaborate and conceptualize this behavior well. Such a review is documented in the book by Mulvey, Visual Pleasure (Mulvey, 17).
In Visual Pleasure, the author has managed to elaborate on how such behaviors have been recorded all through the development of humanity. Individuals have developed the sense that women are subjects to the male gender who are privileged to have the opportunity to manipulate the women objects and have them be an object of sexual arousal to the male. In her book, Mulvey then explained such situations as they occur in society. Basing her arguments from the famous Psychology Theorists such as Freud, she forms a strong basis for her discussions as she turns the way people conceive the current style of approach to cinematography and turn it into a case for the promotion of feminism .
By introducing the concept of "Male of Gaze," Mulvey can show how the current cinema industry and Hollywood for that matter have developed their films to depict the woman as an object not of admiration but sexual satisfaction. By turning the movie into a masculine-oriented section, then the feminine is shown as an object that the male can use for their pleasure and use for sexual desires. This way of showing the films, as per Mulvey, distorts the way the female gender should be considered.
Paprika is an exemplary of what Laura Mulvey claims, a society with a distorted view of who women are in the community. Developed in the early 2000s', Paprika is used to give the notion of how the development of technology and curiosity to develop a better approach to the factors affecting human life today. It is an anime film about how a doctor develops a way to understand his patient in that he can do what he refers to as sleep therapy. This attempt goes on well, but just like any other new invention, he is forced to go through a variety of steps where he tries and experiments on what are the limitations of his imagination (Parker & Moore, 16).
Having the new technology opens a great opportunity as the doctor is now able to visit her patients' sleep and help them with any problems they might be experiencing. This, however, demands that she has a personality in the dreams; this turns out to be a woman, Paprika. Things at this point then take a turn as the personalities in the dreamland turn to behave as the human does. The film is drifted, and then a love story starts between Paprika and the patients' in the dreams. The patients then start pursuing Paprika for their sexual satisfaction.
In the heart of these movies then lies the nature of having the players being interested in the fulfillment of the Male Gaze. In agreement with the argument of Laura, the films depict the characters with a preference for the sexual desire of their partners in the movie. Paprika ends up being a subject of sexual admiration when her primary purpose is to primarily help the patients get better and have a better understanding of their health condition. It is imperative, therefore, to understand that the directors then shifted the attention of the audience even from gaining from the show and instead introduced the sense of male influence and sexual admiration into the script.
Ideology and Contrast
Given the origin and nature of the movie, it is supposed to be one that can be used to explain some of the aspirations of the scientist and how the given speculation could work. The drifting from the main point then provides the movie with another view as it moves from being a problem solver to a problem creator. It is ironic that at the end of the film, the major invention is brought down by the lust on a woman figure Paprika. The design of the dream reader, which is supposed to be a solution to the problems of the people is then concluded by the death of the inventor Dr. Chiba who is also the owner of Paprika (Hoffmann, 20).
For purposes of attracting the right audience, the creators have to include a scene where the participants in one way or the other are going to show an inclination to explain the feelings of sexual arousal. While it will be hard for them to develop a movie without the introduction of this idea, it is also important to note that, using the women in this way may distort how the younger generation view love and romance as a general. The view that women should be submissive and only be used to fulfill the desires of the flesh will affect how people relate in real life.
To sum up, the development of anime movies and any other form of comic demands the creator to put into consideration many variables. However, the most important thing for the creator to do is to ensure that they have put in all their thoughts in the script and not to be restricted by the things that are out of their control. Having a good animation, as seen above, involves the use of imagination and freely exploiting the possible resources to ensure they achieve this. As seen in Akira and Paprika, the animations can develop a clear image of where they feel the society would be in the future.
Mulvey, L. (1989). Visual pleasure and narrative cinema. In Visual and other pleasures (pp. 14-26). Palgrave Macmillan, London.
Hoffmann, E. (2018). Just Ancient Loops. The Films of Bill Morrison: Aesthetics of the Archive.
Parker, K., & Moore, S. (2016). Living Film: Films, Installations and Performances.
Swale, A. D. (2015). Anime Aesthetics: Japanese Animation and the the'Post-Cinematic'Imagination. Springer.
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