Type of paper:Â | Critical thinking |
Categories:Â | History Economics Medicine |
Pages: | 7 |
Wordcount: | 1881 words |
The GMP for basketball dribbling is flexion and extension of the wrist, repeatedly with control to keep the basketball under the hand. Dribbling slowly helps the learner memorize the moment of bouncing the ball up and down with control. Once the main technique to dribble has been memorized a learner can advance to dribbling the ball; while walking, medial, lateral, posterior, and between the legs.
Is your skill Open or Closed? Discrete, Continuous, or Serial? Explain your rationale.
Dribbling a ball during basketball practice could be classified as a closed skill because it is being performed in a relatively stable environment. However, when the same skill is performed during a competitive basketball game, the performer is faced with numerous opponents creating an unpredictable, unfamiliar and unstable environment. This same skill of dribbling a ball is now classified as an open skill. This is also a discrete serial skill because it is easily defined of having a beginning and end with bouncing the ball down then it coming back up performing a repetitive discrete skill, creating one larger activity. Separate skills of learning to flex and extend the hand, positioning the hand to always be over the ball for control, as well as position or movement time of the feet.
What aspects of the skill are processed in Closed-Loop Control? Identify the components, and explain your rationale.
The aspects of the skill that are closed loop are dribbling the ball in an indoor environment. An indoor environment is a place that is considered stable and few outdoor distractions that can impact the performer from completing the task at their fullest potential.
What aspects of the skill are processed in Open-Loop Control? Identify the components, and explain your rationale.
The aspects of skill processed in open-loop control are that a player does not have the extension while dribbling in a basketball match. The outdoor environment is usually unpredictable and unstable because of the competition and opposition from opponent players who wish to take the ball (Schmidt et al. 55). Therefore, a player in an open-loop control has to utilize skills learned in a closed loop environment to excel in such an environment filled with pressure from opposing players.
What are two prior Abilities and two Skills which would aid in acquiring and performing your skill? Explain your rationale.
The two prior abilities that can aid in skill acquisition include physical ability and concentration (Schmidt et al. 125). This is because the abilities enable one to be able to maneuver steadily in a pitch while playing whereas concentration enables them to gain from the new training sessions.
The prior skills include confidence and aggressiveness. For successful new-skill acquisition, one should be confident in whatever they engage in and be aggressive enough to persevere through the skill acquisition sessions until they see results.
What are five sources of stimuli available to the learner at the time of skill performance? Of those 5, which are helpful to the learner, and which are unhelpful? Explain your rationale.
The five sources of stimuli at the time of skill performance includes the size of the pitch, opponent players, team players, game performance, and support or cheering of the fans. Among the five sources of stimuli, team players, game performance, and fans suffice to be helpful since improving to teamwork and evaluating the number of goals that a team has can influence a learner to change playing tactics. On the other hand, the opponents and the size of the pitch are unhelpful since a learner cannot rely much on them to improve performance.
What are three factors that influence Reaction Time which will be a major focus of your practice design? Explain your rationale.
The team formation, ball position, and the distance of the basketball poles. These factors influence reaction time since a learner or a player has to know where the teammates are position before making passes or the player holding the ball to understand how quick the player will get a pass. Also, it is crucial to understand the distant to the basketball pole to know when to score or when to make a pass.
Describe two types of stimuli which a learner might have difficulty processing in parallel. How does your practice design help to improve Parallel Processing? Explain your rationale.
The two types of stimuli that may be difficult to process in parallel include the opponent and teammate positioning. Mostly, for a learner, it may be difficult to differentiate a team mate, and an opponent and one may end up passing a ball to the opponent instead of a teammate. To improve parallel processing, the learner will have to play against players of wearing different jerseys at the training sessions, and he or she will be required to pass the ball to specific players without missing. Over time, will help reduce the difficulties in parallel processing.
What is the appropriate Focus of Attention (Internal or External) for your learner, given the type of skill, and the learner's ability level? Describe how your instructions reinforce either an Internal or External Focus of Attention and why you think that Focus of Attention is most appropriate.
The appropriate Focus of Attention for the learner should be the external aspects since he or she has basic skills in dribbling. Although the learner is not perfect at his or her dribbling, instructions given during the training sessions will help in improving even when there is pressure from opponent players. The External Focus of Attention is appropriate since the learner, without external pressure, can dribble the ball and go ahead to make a short. Hence, utilizing the Focus of Attention will help the leaner in acquiring competitive skills (Raiola, Tafuri, and Gomez 52).
What is the optimal Arousal Level for your learner, given the type of skill, and the learner's ability level? Describe how your instructions reinforce that optimal Arousal Level, and why you think that Arousal Level is most appropriate.
The optimal Arousal Level for the learner is when he or she has the ball on hand and about to score. At this moment, his or her aggressiveness and concentration is high. Hence, instructions such as shoot, jump, or score can easily be processed and performed accordingly. The optimal Arousal Level is most appropriate and can aid in ensuring the learner gains experience from the training session due to the ease to execute instructions (Bali 93). Further, performance is dependent on the arousal level of the learner which means that their performance will be highest when the arousal level is optimal.
What are 3 Exteroceptive and 3 Proprioceptive Sources of Sensory Information available to the learner in performing the skill?
Exteroceptive: a vision of the basketball pole, vision of the team members, sound of the teammates.
Proprioceptive: Muscles, skin, and joint position sense.
How can you incorporate the Quiet Eye Effect into your practice design? Explain your rationale.
The Quiet Eye Effect suffices to be an essential aspect for improving skill performance, especially in sports as it enhances concentration and ability to perform. In the case of the leaner, video modeling and verbal feedback will enhance the training process by teaching the learner where to fixate his or her eyes while dribbling the ball and deciding the next move (Vine 6). The use of video modeling is to ensure the learner understand the process of fixating eyes while the verbal feedback will ensure the learner understands his or her performance through the feedback from the instructors.
Apply Fitts' Law to your skill. Does the Skill involve Speed, Accuracy, or both? How does your practice design improve the Speed and Accuracy of the skill?
Fitts' law correlates skill performance and time taken to act. In applying Fitts's law in my skill, I will mostly take time to evaluate the distance between my position and target position. Skill performance should involve accuracy rather than speed. During the practice, the learner should learn the means to improve on accuracy first by ensuring skill performance is first improved, and then learning the means to improve on speed while maintaining the accuracy of the performance (Munzert and Lorey 320).
How does your practice design incorporate a Retention Test? Given the design of the retention test, how will you know that learning has occurred? Explain your rationale.
The practice design incorporates Retention Test by ensuring that there is a recording of learner performance for future reference. That is, to know if learning has occurred, future performance will be compared with the current performance to understand how the learner retains the skills gained (Munzert and Lorey 322). The rationale for choosing to record learner performance is to ensure that the subtle instructor changes in performance.
How does your practice facilitate improvement for each of the 5 Benefits of Practice (Chapter 9)? Explain your rationale.
The training session focuses on improving skills and abilities such as physical fitness, confidence, accuracy, time management, and improvement in skills. The rationale for incorporating Fitts' Law and Quick Eye Effect is to facilitate the improvement of the particular benefits of practice (Munzert and Lorey320).
Describe how your learner will progress through each of Fitts' AND Bernstein's Stages of Learning (Chapter 9).
As for Fitts's Stages of Learning, the learner will have to learn fast about improving accuracy by making slow shoots and then later progress to learning about the improvement of speed by trying to maintain the best skill performance with increasing speed (Deubleet al. 3-4).
As for Bernstein's Stages of Learning, the instructor will major on the problems that the learner develops during the training session and use them to find better solutions. In this case, if the learner makes a mistake, he or she will have to repeat the process to find new effective solutions rather than relenting when a solution is found for the first time.
Is Part Practice, Whole Practice, or Progressive Part Practice more appropriate for your chosen skill and learner? Explain your rationale.
As for my chosen skill and learner, whole practice is more appropriate to ensure the various learning models are implemented; the learner performance is recorded, and used to evaluate consistency in skill performance (Macnamara, Moreau, and Hambrick 346).
How can you incorporate Deci & Ryan's motivational components into your practice design? Explain your rationale.
To incorporate Deci &Ryan's motivational components in the practice design, the learner will be given approximately 30-60 minutes to practice on his or her own. This will enable the learner to understand their flaws and how they can improve their performance without my instructions (Deci, Olafsen, and Ryan 20-21).
How can you incorporate an effective Goal Setting program into your practice design? Explain your rationale.
Furthermore, the instructor will try as much as possible to be supportive of the learner than being directive. In this case, the learner will be given the opportunity to set goals to achieve. In a bid to make the program effective, I will only review the goals to evaluate whether the goals are line with the training outcomes (Deci, Olafsen, and Ryan 27).
Describe your Augmented Feedback Plan you will provide to your learner during various practice sessions. What type of feedback will you utilize most? When will you give feedback? Explain your rationale.
The feedback during the training program, the primary type of feedback will be verbal feedback regarding learner's performance. The verbal feedback will be provided during...
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What would a Generalized Motor Program for performing the skill consist of?. (2022, Oct 06). Retrieved from https://speedypaper.com/essays/what-would-a-generalized-motor-program-for-performing-the-skill-consist-of
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